This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementa
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilitie