Artificial Intelligence for Games

Artificial Intelligence for Games
Author :
Publisher : CRC Press
Total Pages : 898
Release :
ISBN-10 : 9781315360577
ISBN-13 : 1315360578
Rating : 4/5 (578 Downloads)

Book Synopsis Artificial Intelligence for Games by : Ian Millington

Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2018-12-14 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.


Artificial Intelligence for Games Related Books

Artificial Intelligence for Games
Language: en
Pages: 898
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press

DOWNLOAD EBOOK

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
General Video Game Artificial Intelligence
Language: en
Pages: 193
Authors: Diego Pérez Liébana
Categories: Computers
Type: BOOK - Published: 2019-10-09 - Publisher: Morgan & Claypool Publishers

DOWNLOAD EBOOK

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing th
Playing Smart
Language: en
Pages: 188
Authors: Julian Togelius
Categories: Games & Activities
Type: BOOK - Published: 2019-01-15 - Publisher: MIT Press

DOWNLOAD EBOOK

THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, J
AI and Artificial Life in Video Games
Language: en
Pages: 360
Authors: Guy W. Lecky-Thompson
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Charles River Media

DOWNLOAD EBOOK

"Course technology Cengage learning"--Cover.
Artificial Intelligence for Computer Games
Language: en
Pages: 210
Authors: Pedro Antonio González-Calero
Categories: Technology & Engineering
Type: BOOK - Published: 2011-03-01 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w