There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percen
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book des