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Deep Learning of Neuromuscular and Sensorimotor Control with Biomimetic Perception for Realistic Biomechanical Human Animation
Language: en
Pages: 118
Authors: Masaki Nakada
Categories:
Type: BOOK - Published: 2017 - Publisher:

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We introduce a biomimetic simulation framework for investigating human perception and sensorimotor control. Our framework is unique in that it features a biomec
Core Training: Learning Deep Neuromuscular Control of the Torso for Anthropomimetic Animation
Language: en
Pages: 100
Authors: tao zhou
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Type: BOOK - Published: 2019 - Publisher:

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Despite its importance, the core of the human body has to date received inadequate attention in the computer graphics literature. We tackle the challenge of bio
Advances in Visual Computing
Language: en
Pages: 771
Authors: George Bebis
Categories: Computers
Type: BOOK - Published: 2018-11-09 - Publisher: Springer

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This book constitutes the refereed proceedings of the 13th International Symposium on Visual Computing, ISVC 2018, held in Las Vegas, NV, USA in November 2018.
Realistic Ray Tracing, Second Edition
Language: en
Pages: 242
Authors: Peter Shirley
Categories: Computers
Type: BOOK - Published: 2008-12-19 - Publisher: A K Peters, Ltd.

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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the
Neural Engineering
Language: en
Pages: 801
Authors: Bin He
Categories: Technology & Engineering
Type: BOOK - Published: 2013-01-09 - Publisher: Springer Science & Business Media

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Neural Engineering, 2nd Edition, contains reviews and discussions of contemporary and relevant topics by leading investigators in the field. It is intended to s