This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical v
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game hist
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the P
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical v
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity ca