Because they are analytical rather than descriptive, the case studies are not typical teaching cases. The cases are paired with customized game-theoretic models
Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and econom
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Balloons, fun, games, magic, and more -- they are all here. From entertaining and food to marketing and promotion, this book features comprehensive and detailed