This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successful
Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond