Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing th
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, J
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing th