This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, rece
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applicati
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politic