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Situational Game Design
Language: en
Pages: 129
Authors: Brian Upton
Categories: Computers
Type: BOOK - Published: 2017-10-31 - Publisher: CRC Press

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Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situationa
The Aesthetic of Play
Language: en
Pages: 335
Authors: Brian Upton
Categories: Games & Activities
Type: BOOK - Published: 2021-02-02 - Publisher: MIT Press

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A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not
Game Balance
Language: en
Pages: 806
Authors: Ian Schreiber
Categories: Computers
Type: BOOK - Published: 2021-08-16 - Publisher: CRC Press

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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair fo
Situation Awareness Analysis and Measurement
Language: en
Pages: 408
Authors: Mica R. Endsley
Categories: Computers
Type: BOOK - Published: 2000-07-01 - Publisher: CRC Press

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A comprehensive overview of different approaches to the measurement of situation awareness in experimental and applied setting, this book directly tackles the p
Learning by Playing
Language: en
Pages: 386
Authors: Fran Blumberg
Categories: Education
Type: BOOK - Published: 2014 - Publisher: Oxford University Press, USA

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to