Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies f
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting