This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as che
"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local sp
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that e
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they all