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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
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Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer.
Interactive Computer Graphics
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Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Renderin
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Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programm
Essential Mathematics for Games and Interactive Applications
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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive