This book explores the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market for computer gam
The Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) are a series of workshops held at a Cambridge University College every two years.
Addressing the rising prevalence of interactive systems in our daily lives, this book focuses on the essential aspects of usability, user experience (UX), and i
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploita