Isometric Game Programming with DirectX 7.0
Author | : Ernest Pazera |
Publisher | : Course Technology |
Total Pages | : 756 |
Release | : 2001 |
ISBN-10 | : 0761530894 |
ISBN-13 | : 9780761530893 |
Rating | : 4/5 (893 Downloads) |
Book Synopsis Isometric Game Programming with DirectX 7.0 by : Ernest Pazera
Download or read book Isometric Game Programming with DirectX 7.0 written by Ernest Pazera and published by Course Technology. This book was released on 2001 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.