Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Author :
Publisher : Lulu.com
Total Pages : 584
Release :
ISBN-10 : 9780359984015
ISBN-13 : 0359984010
Rating : 4/5 (010 Downloads)

Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond Related Books

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Language: en
Pages: 584
Authors: Karen Schrier
Categories: Education
Type: BOOK - Published: 2019-11-18 - Publisher: Lulu.com

DOWNLOAD EBOOK

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

DOWNLOAD EBOOK

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
We the Gamers
Language: en
Pages: 401
Authors: Karen Schrier
Categories: Education
Type: BOOK - Published: 2021 - Publisher: Oxford University Press

DOWNLOAD EBOOK

Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in
The Art of Learning
Language: en
Pages: 291
Authors: Josh Waitzkin
Categories: Biography & Autobiography
Type: BOOK - Published: 2008-05-27 - Publisher: Simon and Schuster

DOWNLOAD EBOOK

An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifyin
Unlocking the Potential of Puzzle-based Learning
Language: en
Pages: 173
Authors: Scott Nicholson
Categories: Education
Type: BOOK - Published: 2020-12-16 - Publisher: SAGE

DOWNLOAD EBOOK

Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how differ