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Neo-Simulation and Gaming Toward Active Learning
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Authors: Ryoju Hamada
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Type: BOOK - Published: 2019-10-08 - Publisher: Springer Nature

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This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to init
Simulation and Gaming for Social Design
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Authors: Toshiyuki Kaneda
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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including ga
Gaming, Simulation and Innovations: Challenges and Opportunities
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Categories: Computers
Type: BOOK - Published: 2022-07-26 - Publisher: Springer Nature

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This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during
Gaming as a Cultural Commons
Language: en
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Authors: Toshiko Kikkawa
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This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic
Active Learning in Political Science for a Post-Pandemic World
Language: en
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Authors: Jeffrey S. Lantis
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Type: BOOK - Published: 2022-02-24 - Publisher: Springer Nature

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This book features valuable conversations about how COVID-19 has changed how we teach and even who we are as instructors in political science. This project devo