Situational Game Design

Situational Game Design
Author :
Publisher : CRC Press
Total Pages : 129
Release :
ISBN-10 : 9781315398013
ISBN-13 : 131539801X
Rating : 4/5 (01X Downloads)

Book Synopsis Situational Game Design by : Brian Upton

Download or read book Situational Game Design written by Brian Upton and published by CRC Press. This book was released on 2017-10-31 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.


Situational Game Design Related Books

Situational Game Design
Language: en
Pages: 129
Authors: Brian Upton
Categories: Computers
Type: BOOK - Published: 2017-10-31 - Publisher: CRC Press

DOWNLOAD EBOOK

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situationa
The Aesthetic of Play
Language: en
Pages: 335
Authors: Brian Upton
Categories: Games & Activities
Type: BOOK - Published: 2021-02-02 - Publisher: MIT Press

DOWNLOAD EBOOK

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not
Game Balance
Language: en
Pages: 806
Authors: Ian Schreiber
Categories: Computers
Type: BOOK - Published: 2021-08-16 - Publisher: CRC Press

DOWNLOAD EBOOK

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair fo
Learning by Playing
Language: en
Pages: 386
Authors: Fran Blumberg
Categories: Education
Type: BOOK - Published: 2014 - Publisher: Oxford University Press, USA

DOWNLOAD EBOOK

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to
Situation Awareness Analysis and Measurement
Language: en
Pages: 408
Authors: Mica R. Endsley
Categories: Computers
Type: BOOK - Published: 2000-07-01 - Publisher: CRC Press

DOWNLOAD EBOOK

A comprehensive overview of different approaches to the measurement of situation awareness in experimental and applied setting, this book directly tackles the p