The New Player's Handbook

The New Player's Handbook
Author :
Publisher : Wizards of the Coast
Total Pages : 320
Release :
ISBN-10 : 0786903295
ISBN-13 : 9780786903290
Rating : 4/5 (290 Downloads)

Book Synopsis The New Player's Handbook by : Zeb Cook

Download or read book The New Player's Handbook written by Zeb Cook and published by Wizards of the Coast. This book was released on 1995 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures


The New Player's Handbook Related Books

The New Player's Handbook
Language: en
Pages: 320
Authors: Zeb Cook
Categories: Games
Type: BOOK - Published: 1995 - Publisher: Wizards of the Coast

DOWNLOAD EBOOK

Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures
Dungeons & Dragons Player's Handbook
Language: en
Pages: 328
Authors: Monte Cook
Categories: Games & Activities
Type: BOOK - Published: 2003 - Publisher:

DOWNLOAD EBOOK

Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
Dungeons & Dragons Player's Handbook
Language: en
Pages: 0
Authors: Wizards RPG Team
Categories: Dungeons and Dragons (Game)
Type: BOOK - Published: 2012 - Publisher:

DOWNLOAD EBOOK

"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."
Special Edition Player's Handbook
Language: en
Pages: 0
Authors: Dungeons & Dragons
Categories: Dungeons and Dragons (Game)
Type: BOOK - Published: 2004-10 - Publisher:

DOWNLOAD EBOOK

This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Language: en
Pages: 0
Authors: Dungeons & Dragons
Categories: Games & Activities
Type: BOOK - Published: 2014-12-09 - Publisher: National Geographic Books

DOWNLOAD EBOOK

Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book.