A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With
"... a curriculum geared toward helping students gain skills in consciously regulating their actions, which in turn leads to increased control and problem solvi
THE RECORD-BREAKING, #1 NEW YORK TIMES BESTSELLER – OVER 35 MILLION COPIES SOLD The first book by Wayne Dyer, author of the multimillion-copy bestseller Pulli
Too often we live lives that we find unfulfilling, fail to reach our own potential, and neglect to practice creativity in our daily routines. Gay Hendricks's Th
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas