Learning Game Physics with Bullet Physics and OpenGL
Author | : Chris Dickinson |
Publisher | : |
Total Pages | : 0 |
Release | : 2013-10 |
ISBN-10 | : 1783281871 |
ISBN-13 | : 9781783281879 |
Rating | : 4/5 (879 Downloads) |
Download or read book Learning Game Physics with Bullet Physics and OpenGL written by Chris Dickinson and published by . This book was released on 2013-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work. If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.