Ludonarrative Synchronicity in the 'BioShock' Trilogy

Ludonarrative Synchronicity in the 'BioShock' Trilogy
Author :
Publisher : Springer Nature
Total Pages : 89
Release :
ISBN-10 : 9783030638689
ISBN-13 : 3030638685
Rating : 4/5 (685 Downloads)

Book Synopsis Ludonarrative Synchronicity in the 'BioShock' Trilogy by : Lyz Reblin-Renshaw

Download or read book Ludonarrative Synchronicity in the 'BioShock' Trilogy written by Lyz Reblin-Renshaw and published by Springer Nature. This book was released on 2020-12-11 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.


Ludonarrative Synchronicity in the 'BioShock' Trilogy Related Books

Ludonarrative Synchronicity in the 'BioShock' Trilogy
Language: en
Pages: 89
Authors: Lyz Reblin-Renshaw
Categories: Social Science
Type: BOOK - Published: 2020-12-11 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock fr
Video Games as Art
Language: en
Pages: 124
Authors: Frank G. Bosman
Categories: History
Type: BOOK - Published: 2022-11-07 - Publisher: Walter de Gruyter GmbH & Co KG

DOWNLOAD EBOOK

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last
Extra Lives
Language: en
Pages: 258
Authors: Tom Bissell
Categories: Social Science
Type: BOOK - Published: 2011-06-14 - Publisher: Vintage

DOWNLOAD EBOOK

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning
Paratextualizing Games
Language: en
Pages: 364
Authors: Benjamin Beil
Categories: Social Science
Type: BOOK - Published: 2021-11-30 - Publisher: transcript Verlag

DOWNLOAD EBOOK

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural e
The Art of Videogames
Language: en
Pages: 240
Authors: Grant Tavinor
Categories: Computers
Type: BOOK - Published: 2009-11-19 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique