Multi-threaded Game Engine Design
Author | : Jonathan S. Harbour |
Publisher | : Course Technology |
Total Pages | : 0 |
Release | : 2011 |
ISBN-10 | : 1435454170 |
ISBN-13 | : 9781435454170 |
Rating | : 4/5 (170 Downloads) |
Book Synopsis Multi-threaded Game Engine Design by : Jonathan S. Harbour
Download or read book Multi-threaded Game Engine Design written by Jonathan S. Harbour and published by Course Technology. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.